NFTs & Play-to-Earn Gaming Non-fungible tokens, play-to-earn gaming assets, and metaverse-based ecosystems are still in their infancy, yet they have had a massive disruption in existing financial, social, and gaming systems over the past few years. According to DappRadar, NFT sales hit an all-time high during the second quarter 2021, at roughly $1.24 billion dollars. These statistics are inclusive of a variety of blockchains and not limited to just Ethereum, which still serves as one of the most popular blockchains for minting and trading NFTs.
All Time Volume / MC
ROI since public sale
*Information and data in the table above acquired from CoinMarketCap.
As the world becomes more fascinated with NFTs, we are witnessing incredible opportunities for diverse demographics among people. This industry and niche market is no longer limited to only technology experts and developers, it is also reaching entirely new audiences. On August 31 2021, there were roughly 682,000 sales of NFTs recorded (source: nonfungible.com). If you compare this to the previous year, the data reflects an approximate increase of 1,170%.
Play-to-earn gaming has given NFTs a more robust utility and purpose. Players can now own these unique game assets, which they can use to play, lease, or sell. Popular, recent trends in this space focus on leasing assets to other players in order to earn a passive income. Both Axie Infinity and Splinterlands are popular play-to-earn games that support this type of model, in their own unique ways.